Ever wondered how the sounds for video games are created and implemented? Well, if so, you’re in luck. Our latest online tutorial taster demonstrates just this focusing on how to create footsteps for your video game. This video was narrated by Rory Walker, a Point Blank lecturer and freelance sound designer in the gaming industry
If you’re interested in learning more about creating audio for games our online courses can help. In fact, this video was taken directly from our audio for games module which features in our online Diploma courses.
During the video, Rory uses Unity, a game design engine, and FMOD, an integrated game engine DAW, to demonstrate exactly how adding sound to games works. He sets a number of different parameters for the footprints including gravel, sand, stone and water to add variation to the character’s movement.
Interested in enrolling on one of our online courses? Our BA (Hons) Music Production Production & Sound Engineering Degree is the most comprehensive online course that we offer and provides modules in sound design, production, mixing, mastering and composition. You’ll also be awarded with a degree by Middlesex University upon completion. You can even try it out for free – along with a selection of other courses – by heading to our free course sample page.
Register to Access Free Courses, Plugins, Projects, Samples & More
When you register with Point Blank, you access an array of free sounds, plugins, online course samples, access to our social network Plugged In and much more! Simply register below and visit our Free Stuff page to get your hands on a range of exclusive music-making tools and tutorials provided by the team. Fill your boots!
The post Learn How to Design Audio for Games in FMOD: Adaptive Character Sound appeared first on Point Blank’s Online Magazine.